GUEST POST | Airsoft - Operation Uprising

Thursday, September 10, 2015



This isn’t a review as such but more of an incite into my first experience entering the Mil-Sim world. I think I may have mentioned in earlier posts briefly about Mil-Sim games and that they are different to standard game days. They normally run over a weekend and consist of two teams going out into a massive playing field with objectives they have to complete. Some have different rules and some require you to stay out in the field overnight, making your defences etc. Personally that’s not quite what I’m looking for in airsoft, so the next best thing is a Mil-Sim day. You are split into two teams, and the scenario is usually released before hand so you have a rough idea what is going to happen. 

Here is the scenario for Operation Uprising, which was played at Badgertacs Blue Streak Airsoft. 
'Grekistan is a failing Economy. The rich are getting richer and the poor are destitute. With a corrupt government poverty is at an all time high and the countries debts are forcing it out of the trade unions it shares with Europe.
Russia has offered financial aid to Grekistan in return for allowing it to have a military presence in the country. The government have accepted this offer to the outrage of the civilian population and to the dismay of Western powers who will be within striking distance of Russian weapons.
Coerced and funded by a black ops section of the American CIA and Britain's MI6, a militia force is gaining in strength and numbers. The hope is that the militia can disrupt the government forces to such a degree that a Coup can take place to overthrow the current government of Grekistan and replace them with a government more sympathetic to the West.'

Game day rules in brief:
Militia forces will wear rag tag clothing and equipment - no complete uniforms.
Government forces will wear military style uniforms.
Riflemen:
300 rounds maximum to be carried on the field including spare ammunition.
Support gunners:
2000 rounds maximum to be carried on the field including spare ammunition.
Snipers:
100 rounds maximum to be carried on the field including spare ammunition.


So after the standard game day brief, we all kitted up and headed out. Myself, Rob, Dave and Glen were fighting on the government forces. Unfortunately there was a little less turn out than desired with one big group not making the day, however, with a little co-operation from rebels we borrowed a few players to make the teams balance. There was 10 a side for the day which made for some more tactical and thought out playing rather than charging in like a bull in a china shop, especially with the ammo restrictions which you can see above. I have made a video of the days footage here that captured on my GO PRO, but it is not as action heavy as my last for reasons stated above.


The first game of the day was the Militia to attack and push us out from our main base of operations and surrounding buildings. I had a great hide set up and I had been waiting for a while for them to gain entry, unfortunately the Militia threw in a gas grenade (smoke) and I was unable to exit the building in time! Before anyone watches the video and asks well why not use the back door? That area was out of bounds, which was bad news for me. So after pushing us out of our main base we retreated to our fall back structures, which the militia had to be breach and clear. We held on for a while but in the end the militia succeeded in pushing us all the way back. The next game was for us to counter attack and try and push the militia back out of our fall back structures. We did make progress and pushed them back. The following game the militia had to gather intel at the same time as clearing us from more structures, these games took a little while as we had most entry points covered and the low numbers made it hard to flush us out. Militia finally got us out of the buildings and secured the needed intel. After the lunch break we moved into the woodland and had to protect our weapon locker, with the militia pushing up and around we held the area for a long time with some good woodland fire fights with strategic thinking. Finally we had been pushed back to our last bunker in which the militia had to fill with explosives and ultimately demolish, this was probably the shortest game for me as a well thrown pyro came down the alley and took us out. All in all I really enjoyed the scenario day as it made you think about teamwork and communicate with your team more than you might normally do on a normal game day. I will definitely be looking to participate in more of these. Also if you do watch the video and think I’m talking to myself a lot, it’s only my radio chatter, I’m not crazy. In the next few weeks I will be playing back at Blue Streak for a standard game day and then playing at The Sandpit in Dartford run by UCAP Airsoft so look out for more reviews and footage.
Thanks for reading. 


Glen.

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